
Issue 5.6.A IPDirector V.5.6 – User Manual – Part 7: Editing - IPEdit
EVS Broadcast Equipment - 2009
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3.2 ASSIGNING PLAYER CHANNELS TO
IPEDIT
3.2.1 PRINCIPLE
The IPEdit module requires two player channels to run. This pair of player
channels is called the Timeline Engine. The Timeline Engine can be PGM1/PGM2
or PGM3/PGM4:
• PGM1 or PGM3 is the Timeline output channel (also called ‘timeline PGM’).
An external video monitor needs to be linked to PGM1 or PGM 3 for the users to
preview the timeline.
• PGM2 or PGM 4 is the Player output channel (also called ‘player PGM’).
The AVH board needs to be associated to PGM2 or PGM 4 for the users to
preview the player on the video display. See also section 3.3.4 ‘How to
As
sociate a Video Display to the Player’, on page 17.
3.2.2 DISPLAY
The player channels assigned to IPEdit are visible in the PGM Assignment
Display field in the lower left corner of the IPEdit main window:
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